Virtual Product Placement using Structure From Motion reconstruction: A Proof of Concept Implementation
XXIV Spanish Computer Graphics Conference (CEIG)
Reconstruction & Interaction with 3D Simplified Bone Models
22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2014)
From theoretical graphic objects to real free-form solids
Information System
3D segmentation and labeling of fractured bone from CT images
The Visual Computer
A Web Platform for the Interactive Visualization and Analysis of the 3D Fractal Dimension of MRI Data
Journal of Biomedical Informatics
Performance Analysis for GPU-Based Ray-Triangle Algorithms
9th International Conference on Computer Graphics Theory and Applications (GRAPP 2014)
An Improvement in the Appointment Scheduling in Primary health care centers using data mining
Journal of Medical Systems
Optimized generation of stereoscopic CGI films by 3D image warping
Computer Graphics Forum
Simplified and labelled bone model reconstruction for interactive environments
Computational Vision And Medical Image Processing IV
Trends on identification of fractured bone tissue from CT images
Computational Vision And Medical Image Processing IV
An extensible framework for teaching Computer Graphics with Java and OpenGL
XXIII Congreso Español de Informatica Grafica (CEIG 2013)
Optimizations with CUDA: A Case Study on 3D Curve-Skeleton Extraction from Voxelized Models
Communications in Computer and Information Science. Computer Vision, Imaging and Computer Graphics. Theory and Application
Fast and accurate evaluation of regularized Boolean operations on triangulated solids
Computer-Aided Design
Box-counting algorithm on GPU and multi-core CPU: an OpenCL cross-platform study
The Journal of Supercomputing
A Flooding Algorithm for Extracting Drainage Networks from Unprocessed Digital Elevation Models
Computers & Geosciences
Interaction and visualization of 3D virtual environments on mobile devices
Personal and Ubiquitous Computing
A scalable architecture for 3D map navigation on mobile devices
Personal and Ubiquitous Computing
A new approach to create textured urban models through genetic algorithms
Information Sciences