Optimized generation of stereoscopic CGI films by 3D image warping


Computer Graphics Forum vol. 33 (8) pp. 145–156

Jose M. Noguera; Antonio-Jesús Rueda-Ruiz; Miguel A. Espada; Máximo Martín



Abstract

The generation of a stereoscopic animation film requires doubling the rendering times and hence the cost. In this paper, we address this problem and propose an automatic system for generating a stereo pair from a given image and its depth map. Although several solutions exist in the literature, the high standards of image quality required in the context of a professional animation studio forced us to develop specially crafted algorithms that avoid artefacts caused by occlusions, anti-aliasing filters, etc. This paper describes all the algorithms involved in our system and provides their GPU implementation. The proposed system has been tested with real-life working scenarios. Our experiments show that the second view of the stereoscopic pair can be computed with as little as 15% of the effort of the original image while guaranteeing a similar quality.


DOI: 10.1111/cgf.12422

URL  

BibTeX
@article{Noguera2014,
author = {Jos\'e Mar\'ia Noguera-Roz\'ua and Antonio Jes\'us Rueda-Ruiz and Miguel \'Angel Espada-Bernal and M\'aximo Mart\'in},
title = {Optimized generation of stereoscopic CGI films by 3D image warping},
journal = {Computer Graphics Forum},
number = {8},
pages = {145–156},
volume = {33},
year = {2014},
doi = {10.1111/cgf.12422},
issn = {1467-8659}
}